
- #Condemned 2 bloodshot review ps3 how to#
- #Condemned 2 bloodshot review ps3 movie#
- #Condemned 2 bloodshot review ps3 ps3#
#Condemned 2 bloodshot review ps3 movie#
It's a good general rule in video games that movie versions of games show up long after their inspiration, not the other way around. Granted, it's a weird, often grotesque, sometimes outright disturbing version of Fight Night, but it works, works well, and it's fun to play a game in the "Fight Club" vein that gets it right, as opposed to the abysmal movie-licensed effort released by Monolith's former publisher, Vivendi, five years after the film premiered in theaters. Perhaps incongruously, these parts of the game play a little bit like Fight Night. Bloodshot's sound effects audio production excels at proper channel separation, significantly increasing the creepiness of the whole experience.Īs alluded to earlier, Bloodshot is heavily dependent on melee-style combat, with blunt objects or employing, with near as much, ahem impact, your fists. It'll either freak you out that something is over there babbling away, and it's getting louder so it must be coming at you, blindside, or you'll play far better in shooters hearing unseen enemies sneaking up on you from the sides or back. In a game, particularly in titles designed in first-person perspective, and especially in those with a fright factor, distinct channel separation is important. In a movie, it's reasonable you don't know or care that the actor speaking offscreen sounds like he's right inside the left-hand side of the shot. The thing in games is channel separation. It's arguable whether or not that approach in movies is merely cutting corners where you can to no detrimental effect, or if it is truly better for movies, but is not the best style for games once you've heard a good discrete-channel audio production in a game, it's immediately noticeable how lacking most of them are in comparison. Too often, games studios take a filmic approach to surround sound.
#Condemned 2 bloodshot review ps3 ps3#
Use of 5.1 discrete-channel audio is liberal and very good, one of only a handful of PS3 times making a premium A/V system truly worthwhile for gaming.
#Condemned 2 bloodshot review ps3 how to#
It doesn't make you jump, but it's damn frightening, and all you can think about for a moment is how to back away from that enraged thug or hideous creature.īloodshot's score suits the terror theme while still retaining a bit of the police-procedural orchestration that followed the more brass-tacks plot of the first game. Often you find your rabid enemy staring you right in the face. Obviously inspired by the cinematography of the gutter-pugilism scenes in the David Fincher's film adaptation of "Fight Club," fisticuffs rounds play out in a beautiful punch-drunk style. Bloodshot's show-off animation sequences occur in the numerous close-quarters, melee combat. in exactly the same way: It's average, save for one particular aspect. Essentially, the animation work in Bloodshot is as good as in F.E.A.R. If you sit back and watch enemy movement with that effect, you'll notice your opposition moves from place to place in beelines, foregoing realistic walking or running animations. At first glance, F.E.A.R.'s animation work is far better, because that in that game, you're focused on the wonderfully implemented slow-motion animation effects put to use about every five minutes. If the models and textures don't consistently impress, it's irrelevant because most of the time, you can't see them well enough to be disappointed.Īnimations in Bloodshot are acceptable overall, although typically less than lifelike. Indeed, common to many horror or "startle" games, near pitch-dark environments predominant the benefit here for the studio is that barely making out the details of settings and enemies is an integral part of the game. Bloodshot achieves most of its graphics prowess by good art direction, in mood and imagery. Graphically, Bloodshot is as advanced as you'd want from a PlayStation 3 title more than a year after the console's launch, but the game is not photo-realistically impressive. (now Project Origin) franchise - and it's a better game for it. Whereas the original title was a curious amalgam of adventure, action and puzzle-solving via the protagonist police detective's murder investigation, the sequel, Condemned 2: Bloodshot, is far more a horror/action experience, more akin in spirit, if not detail, to developer Monolith's signature F.E.A.R. At Xbox 360's launch, the odd man was probably Condemned: Criminal Origins. This is, of course, usually why the title is marketed day-one alongside the one hopeful system-seller and an abbreviated list of also-rans. There's always an odd man out at any console launch, a game for whatever reason - too quirky, too genre-bending or blending, too awful - to sell well outside the context of limited launch lineups.
